In the store
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Gossip by the counter
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Match rules
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The Skorpedal card game of towers, fences and crafty contraptions
Click or tap someone's name to challenge them.
Your rules are used when you challenge someone, practice against a bot, or when another player is matched with you while you are searching.
Down in Skorpedal, neighbours settle their differences the old-fashioned way: by building the tallest tower in the valley. Each turn you play one card to build up your own homestead, wreck your neighbour's, or grow your economy. First to reach a victory condition wins.
You win the moment any of these is true:
The targets for the current match are shown above the board. If both players win at once, it's a draw.
Every castle has a tower and a wall.
There are three colours. Each has a generator (the big number) and a stockpile:
| Colour | Generator | Stockpile | Cards are mostly about |
|---|---|---|---|
| Red | Sagbruk (sawmill) | 🪵 Planker (planks) | Walls and economy |
| Blue | Verksted (workshop) | ⚙️ Tannhjul (cogs) | Contraptions that build and wreck towers |
| Green | Kro (village inn) | 🍺 Kumpaner (rascals) | Critters and troublemakers that deal damage |
At the start of each of your turns, every generator adds its value to its stockpile. A card costs the resource of its own colour: the number in its corner. Cards you can't afford are dimmed.
Raising a generator early pays off every turn for the rest of the game. Generators never drop below 1; stockpiles, towers and walls never drop below 0.
Some cards bend these rules:
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